A new update to VFB+ has been released, now supporting 3ds max 2018.
Hi guys and gals,
A new version of VFB+, and with it a change of licensing model. VFB+ is now 100% freeware!
The main reason for this change is that I feel the previous model has served its purpose. I initially decided to make it a commercial plugin in the hopes that it would motivate me to continue working on it, and it did! I now feel that the software is at a place which is more feature complete and polished and I want to make it accessible to as many people as possible.
This does not mean end of life for VFB+, but I will focus more on bugs and maintenance, and less on major new features.
Thanks again to all the great many users who continue to send detailed feedback and make VFB+ a permanent part of their workflow.
A new version of VFB+ has been released!
In addition to supporting 3dsmax 2017, this release improves on the already comprehensive arsenal of color correction effects, among several things adding a new glare filter which can use either a preset or a user supplied image for the glare shape.
Additionally, gamma handling has been revised and should now be more intuitive for linear space and otherwise EXR based workflows. PSD support has been improved, and now offers additional options for export.
As usual, a big thanks to all the users which contributed feedback and helped with beta testing!
This new point release fixes a couple of embarrassingly broken buttons in v2.6 (Save all Elements & Save all History), and as compensation also adds the single most requested feature for the past 3 years – the infamous ‘Track Mouse while Rendering’ feature (as in VRay VFB).
Naturally, this button is only available if you are actually rendering with VRay (v2 or v3). I’ll be more than happy to add support for any other renderer which has this feature and reasonably exposes it.
A big thanks goes out to Chaos Group for exposing this feature so beautifully in their APIs.
It’s time for another update to the advanced universal frame buffer for 3dsmax. This release is the most powerful, feature packed and stable release yet.
The biggest new feature I would say is a depth of field post-effect, which utilizes the Z-depth element to produce a very plausible depth of field.
Regardless, a lot of attention was given to the color correction panel. In addition to depth of field, also new is a filmic tonemapping operator, a white balance picker which you can select directly on your image, and support for ICC profiles.
A lot of awesome users helped me beta test this release, and I’d especially like to thank Marcin Gruszczyk, who tested countless build iterations and gave me great feedback, which helped facilitate many of the new features in this release.
Recently, I received the following request from a user:
I noticed you have the option of a custom background color. Is it possible to have a custom background image?
To which I instinctively replied:
That sounds like a great idea, I’ll add it to my to-do list.
Only when starting to implement this feature, did I realize that it already existed. All you have to do in order to use a custom background image in VFB+ is:
- Load your custom background as a regular image.
- Set A/B mode to composite A over B
- Use your foreground as A and background as B.
Fashionably late (well, at least according to my initial plans :)), I’m proud to present an all new release of VFB+. A lot of effort has gone into this release, both in terms of new features added, and the number of bugs fixes.
The image processing engine has been completely rewritten to better leverage SIMD optimizations.
New features like image filters, composition guides, view-dependent CC settings and overall stability improvements make sure that you get the most out of the tool, and the greatest improvement to your workflow.
Needless to say, the upgrade is free for existing users!
Be sure to check out the full change log for a comprehensive list.
Thanks to everyone for the continuous feedback and the overall support!
version 2.41 Update!
An update has been released fixing the following bugs:
- ‘Send To’ was broken for command-line based applications.
- Opening the preferences panel would reset the last used ‘Send To’ application.
- If ‘Output Folder’ was set to ‘Permanent’ in output preferences, and annoying message would pop up whenever a user opens the preferences dialog.
- Using ‘Sent to Photoshop’ could result in a MAXScript exception being raised.
A big thanks to Shawn Olson for letting me know about all of these bugs, and my sincere apology to those who have already taken the time to download v2.4.
First of all, I must apologize for not updating this blog more often. Virtually all of my free time in the past six months has gone towards making sure the next update of VFB+ will be as powerful, stable and convenient as possible.
Amongst the new features you will find:
- Chromatic aberration!
- VFB+ now supports rendering via Backburner. This means that you can install VFB+ on your render nodes (no license required for this mode), and get your network renders come back with your color correction and stamps.
- sRGB color space toggle.
- Estimated render time display. Yes, even if your renderer does not report this data natively (e.g. – Mental Ray).
- Save all elements of current image with one click.
I’ve also made the help files available online as well as the compiled .CHM.
Thanks to all users for your requests, bug reports and general feedback.
Oh, and of course, this upgrade is free for all existing users. Simply download the trial from this page and replace VFBPlus2.dlx in your \plugins\ folder, your license should work as usual.
Check out the latest version of VFB+, which brings new and improved features such as a vignette effect, enhanced support for Render-To-Texture, extended MAXScript interfaces, editable image titles and the ability to open VFB+ in any 3dsmax image viewer window, as well as a few bug fixes.
The upgrade is, as usual, free for all existing users.
Check out the complete Change Log.
If you’ve evaluated VFB+ in the past and would like to re-evaluate a newer version, please don’t hesitate to contact me.