It’s time for another update to the advanced universal frame buffer for 3dsmax. This release is the most powerful, feature packed and stable release yet.
The biggest new feature I would say is a depth of field post-effect, which utilizes the Z-depth element to produce a very plausible depth of field.
Regardless, a lot of attention was given to the color correction panel. In addition to depth of field, also new is a filmic tonemapping operator, a white balance picker which you can select directly on your image, and support for ICC profiles.
A lot of awesome users helped me beta test this release, and I’d especially like to thank Marcin Gruszczyk, who tested countless build iterations and gave me great feedback, which helped facilitate many of the new features in this release.