Sorry it took so long. The .NET based control library for 3dsmax has now been recompiled to work with 3dsmax 2017.
Download mmMaxControls v1.10 (13k)
A new version of VFB+ has been released!
In addition to supporting 3dsmax 2017, this release improves on the already comprehensive arsenal of color correction effects, among several things adding a new glare filter which can use either a preset or a user supplied image for the glare shape.
Additionally, gamma handling has been revised and should now be more intuitive for linear space and otherwise EXR based workflows. PSD support has been improved, and now offers additional options for export.
As usual, a big thanks to all the users which contributed feedback and helped with beta testing!
Update: this has been fixed in VFB+ v2.7.
Based on reports from several users, it seems there is a compatibility issue between new versions of Teamviewer and VFB+ on at least some releases of 3dsmax/Windows.
The symptom of this issue is that the VFB+ overlay will suddenly disappear after VFB window being minimized, resized or closed until 3dsmax is restarted. This is caused by a collision with Teamviewer’s ‘QuickConnect’ button. This is a button with a double-edged arrow that is automatically installed on the title bar of every window in the OS.
Workaround: Either disable the QuickConnect button, or exlude 3dsmax.exe from the list of applications for which it is installed. The following image shows exactly how to do this from the Teamviewer options dialog:
I will work towards fixing the issue permanently in the next release of VFB+.
Update: this has been fixed in VFB+ v2.7.
This new point release fixes a couple of embarrassingly broken buttons in v2.6 (Save all Elements & Save all History), and as compensation also adds the single most requested feature for the past 3 years – the infamous ‘Track Mouse while Rendering’ feature (as in VRay VFB).
Naturally, this button is only available if you are actually rendering with VRay (v2 or v3). I’ll be more than happy to add support for any other renderer which has this feature and reasonably exposes it.
A big thanks goes out to Chaos Group for exposing this feature so beautifully in their APIs.
It’s time for another update to the advanced universal frame buffer for 3dsmax. This release is the most powerful, feature packed and stable release yet.
The biggest new feature I would say is a depth of field post-effect, which utilizes the Z-depth element to produce a very plausible depth of field.
Regardless, a lot of attention was given to the color correction panel. In addition to depth of field, also new is a filmic tonemapping operator, a white balance picker which you can select directly on your image, and support for ICC profiles.
A lot of awesome users helped me beta test this release, and I’d especially like to thank Marcin Gruszczyk, who tested countless build iterations and gave me great feedback, which helped facilitate many of the new features in this release.
Recently, I received the following request from a user:
I noticed you have the option of a custom background color. Is it possible to have a custom background image?
To which I instinctively replied:
That sounds like a great idea, I’ll add it to my to-do list.
Only when starting to implement this feature, did I realize that it already existed. All you have to do in order to use a custom background image in VFB+ is:
A small teaser video for the upcoming version of VFB+. The biggest new feature in this release is interactive 2D depth of field, right in the frame buffer!
If you don’t mind me saying, this is a rather high quality implementation of DOF, which greatly minimizes the intensity leakage or depth discontinuity artifacts typical to more naive algorithms.
I don’t yet have a date for availability, but I estimate it will be a few weeks.
VFB+ v2.51 is now available for download.
This latest update fixes a few bugs reported by our users.
Thanks again to all those who take the time to send me bug reports and feature requests!
A new version of VFB+ is now available for download!
In this version, the main new feature is a noise reduction filter suited for high frequency noise often found in CG renderings. This filter aims to reduce fine grain, while keeping textural details as sharp as possible. For previews (and often for final renders), this lets you get away with higher levels of noise in your original rendering, while still saving a smooth image out of the frame buffer.
In addition, many bugs have been fixed. See the change log for complete details.
As always, this upgrade is free for all existing users.
Thanks to everyone for sending me continuous feedback, bug reports and feature requests, and for making VFB+ a part of your workflow!